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LANUBE

SOFA LANUBE

designer: EWA PÓŁTORAK

Lanube is a modular sofa with a calm, architectural form. Rounded shapes, subtle quilting, and refined proportions give it a distinctive character.

Lanube was created with not only the furniture itself in mind, but also the atmosphere it creates in the interior. Its design is based on balance between expressive form and comfort, combining a calm design language with an architectural character.

Low proportions, gently rounded lines and subtle quilting They build Lanube's recognizable identity. An integral part of the design are loose backrest cushions supported by bolsters, which provide adequate support and complement the sofa's distinctive form.

Modular design allows you to create compositions tailored to the scale of the interior and individual needs – from classic sofas to expansive corner arrangements and spacious lounge areas. Regardless of the configuration, Lanube maintains harmonious proportions and consistency of form.

Lanube is a project created for everyday life – relaxation, meetings, and spending time together. Its design has been recognized Dobry Design 2023 distinction in the Best Polish Design category.

AWARDS RECEIVED

TYPE
Modular sofa, non-extendable

COMFORT TECHNOLOGY
Elastic belts – made of natural latex, ensuring the durability and elasticity of the seat.
SoftLayers™ – a system of multi-layer flexible foams, including a thermo+ layer, ensuring high comfort of use and high resistance to deformation.
VelaFit® – advanced nobonobo comfort technology based on ultra-thin fibers, ensuring exceptional lightness, elasticity and durability as well as a unique relaxation experience.

SHELF
Natural or black oak veneer
American walnut veneer

LEGS
Oak, black

UPHOLSTERY
Fabric or leather

COUNTRY OF PRODUCTION
Poland

Technical information

Materials and finishes

14 materials

DESIGNER

Ewa Półtorak

An industrial designer, she graduated from universities in Bydgoszcz, Poznań, and Valencia. It was in Spain that she spent her early professional years and founded the Calma Creative studio, developing collaborations with industry on many levels.

Her approach always begins with observation, analysis, and understanding of human needs. She designs furniture with a soft, calming form and an architectural character, seeking a balance between expressive form and everyday comfort. For nobonobo, she created the Lanube collection.

DISCOVER OUR SOFAS

Nobonobo sofas combine contemporary design, timeless style, and exceptional comfort. The collection includes modular sofas that allow for the freedom to create individual configurations, as well as straight and extendable models. The variety of shapes and solutions allows you to tailor the sofa to the character of your interior and your individual style of relaxation.

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Technical information

Technical dimensions [mm]
1. Total height ~850
2. Seat height 390
3. Armrest height 510
4. Armrest width 350
5. Total depth 1150-1950
6. Seat depth 800-1600
7. Leg height 40

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EWA POLTORAK

Industrial designer, graduate of universities in Bydgoszcz, Poznań and Valencia. It was in Spain that she spent her first years of professional career and founded the Calma Creative studio, developing cooperation with the industry on many levels.

His approach always starts from observation, analysis and understanding of human needs. He designs furniture with a soft, calm form and architectural character, seeking a balance between expressive form and everyday comfort. For nobonobo she created the Lanube collection.

You studied industrial design in Bydgoszcz, furniture design in Poznań, and industrial design in Valencia, and it was in Spain that you spent several important years of your professional career. What did this design environment teach you about form, materials, and the way of looking at furniture?

Each of these environments introduced me to a different approach to design. However, it was my first professional experience at a design studio in Spain that truly opened my eyes to the responsibility of designing for industry, as well as the opportunities this profession offers. It was then that I felt the need to look at design more broadly than just through the prism of the product itself. The subsequent creation of the Calma Creative studio allowed me to develop this approach and collaborate with industry on many levels.

The form, material, and perception of a piece of furniture are often the essence of a design, but in practice, they're only part of a much more complex process. My first few years working in Spain taught me, above all, how fascinating, demanding, and unpredictable design is. Each project brings new questions and challenges. And that's precisely why I wouldn't trade this job for any other.

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You emphasize that design always begins with the human being, with observation, analysis, and understanding of needs. How does this moment of attentive listening to the user translate into specific formal decisions? Was there such a turning point in the Lanube project?

For Lanube, the turning point was finding a balance between expressive form and user comfort. From the outset, I aimed to create a soft, calm, architectural form, in which the backrest acts as a natural extension of the seat. At the same time, every formal decision had to be in harmony with ergonomics. Therefore, the additional cushions are not merely an aesthetic element; they are designed as an integral part of the support system, stemming directly from the sofa's architecture.

The Lanube sofa and bed – two distinct pieces of furniture, two zones of the home creating a coherent, calming formal language. What was the starting point for this project: the shape, the detail, the material, or perhaps the atmosphere of the space for which they were designed?

I must admit that from the outset of designing Lanube, I considered not so much the individual piece of furniture as the atmosphere it creates in a space. Both the sofa and the bed are designed for relaxation, so I aimed to create a calm, soft formal language that would naturally support everyday comfort.

It was from this idea that subsequent design decisions regarding form, proportion, and detail emerged. Distinctive, soft volumes, subtle quilting, and carefully crafted proportions were intended to create a sense of visual calm while simultaneously maintaining a distinctive, architectural character.

I wanted the furniture to be comfortable not only physically but also visually, to fit well into everyday life and create a space conducive to relaxation.

„In the case of the Lanube collection, the common point was relaxation – both the everyday, active kind associated with the life of the living room, and the more tranquil kind characteristic of the bedroom.”

Lanube is a collection that flows from the living room to the bedroom. How do you design furniture for such diverse uses—active presence and profound tranquility?

It's true that a sofa and a bed function in different areas of the home and address slightly different user needs. However, in the case of Lanube, the common thread was relaxation – both the everyday, active kind associated with the living room, and the more tranquil kind characteristic of the bedroom.

Once the sofa's proportions, ergonomics, and formal language were achieved, it was a natural step to transfer these values to the next product. The distinctive, soft volumes and stitching details became the building blocks of the entire collection's identity.

However, developing a product family doesn't always work this way. Sometimes, consciously introducing contrast between individual pieces of furniture offers greater value. With Lanube, however, from the outset, we aimed to create a cohesive world in which both the sofa and the bed tell the same story of comfort, softness, and tranquility.

„I increasingly think of design as a search for a balance between innovation and timelessness. I believe that a designer's role is not to create objects that will attract attention only for a moment, but ones that will have the potential to function for many years.”

You've often said that good furniture should last for years and have a second life. How does this long-term perspective influence the decisions you make during the design process?

I increasingly think of design as a search for a balance between innovation and timelessness. I believe that a designer's role isn't to create objects that will attract attention only for a moment, but ones that will have the potential to function for many years.

If a design becomes too expressive, too sculptural, or strays too far from the realities of an industrial product, it risks becoming outdated more quickly.

Of course, there are exceptions and many iconic designs defy this rule, but for me it is becoming increasingly important to find the right balance between my own vision and the needs of the industry and the user.

This is where solutions that are likely to stand the test of time are most often born.

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